An app that turns steps into progress
FICTION TRACK
Audiobooks that play only while you walk
A prototype designed to combat a sedentary lifestyle through habit formation, combining technology, motivation, and well-being.
An app that turns steps into progress
A prototype designed to combat a sedentary lifestyle through habit formation, combining technology, motivation, and well-being.
A sedentary lifestyle is one of the biggest problems we face today, but most solutions rely on the user’s willpower. Health apps often fail because they require active and consistent commitment.
Design an experience where the content is the reward.
The app lets you listen to audiobooks, but there's one catch:
👉 They only play when it detects that you're walking.
If you stop, the content pauses. This makes the act of walking an essential part of the experience, rather than an extra chore.
How can we encourage movement in a more natural and sustainable way?
An app focused on the thrill of storytelling.
Users can explore a library of over 1,000 authors and immerse themselves in stories designed to be experienced on the go.
The experience has one key condition:
👉 The story only advances when the user walks.
In this way, the content ceases to be passive and becomes a reward.
The concept combines fiction and exercise, transforming an everyday habit into a meaningful experience that positively impacts the user’s mood and consistency.
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